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The Game of Orders project is an attempt to approach architectural genealogy in a playful, yet educative way with the use of computational tools. The project embraces the variety and richness of cultural goods and data in order to propose a design...

The Game of Orders project is an attempt to approach architectural genealogy in a playful, yet educative way with the use of computational tools. The project embraces the variety and richness of cultural goods and data in order to propose a design method that manipulate and resynthesize it.

The project consists of a set of 32 unique chess pieces that are a result of geometrical morphing of well known chess figures with iconic architectural columns, among which there are: Caryatid, Atlas, baroque spiral and V shape column, Ioinic, Doric of 5 Vitruvio Orders, Mies van der Rohe cross column, Gaudi shape study ( from the columns of Sagrada Familia), Frank Lloyd Wright from Johnson Wax Headquarters, Oscar Niemeyer, Toyo Ito, The Ironic Column ( Robert Venturi).
The merging process is based on computation method of evaluation of the curve between two corresponding vertices of two input geometries. The evaluation points are calculated according to the distance to the control figures, which can be: one point, multiple points, single or multiple curves, surface or combination of those. Strength and dynamics or morphing depends on the numeric mapping function applied ( power, sine, bezier curve evaluation). Such variety of tools and parameters allow to create no-end amount of intermediate geometries and multiple scenarios to emerge and as such, can be mass customized or locally fabricated on the desktop 3d printer, when available for public.
The whole set is to be 3d printed black and white plastic depending on the modern/classic column category and chess family.

Pieces are ambiguous, yet not deprived of their identifying features that reveals what they are originally composed of and what they compose as a whole set- the rich collection of interplaying references as a result of synthesis of geometries and their properties, disciplines and concepts behind them.


Ongoing project. 

2016

gameoforders morphing mariasni
SpringChallenge2012- digital form-finding
Digital design and fabrication workshop at Greg Lynn studio, die Angewandte, Vienna.
The minimal surface consisting of almost 300 components, which used 170 corrugated cardboards sheets ( 2m x 1 m) to be...

SpringChallenge2012- digital form-finding

Digital design and fabrication workshop at Greg Lynn studio, die Angewandte, Vienna.

The minimal surface consisting of almost 300 components, which used 170 corrugated cardboards sheets ( 2m x 1 m) to be lasercut. Intense work of 28 people during 6 days resulted in a structure 5m heigh and 7m x 5m wide. 

tutors: Andrei Gheorghe, Bence Pap, Trevor Patt, Irina Bogdan, Moritz Heimrath, Clemens Preisinger

tools: Grasshopper+Kangaroo, Karamba, lasercutter

http://springchallenge2012.wordpress.com/

February 2012

virtual actual mariasni
Object Oriented Eclectism
speculative media and materiality workshop
Computational design based on agents system combined with handmade fabrication around object oriented paradigm.
tools: processing
The event was tutored by : Gilles Retsin (kokkugia,...

Object Oriented Eclectism 

speculative media and materiality workshop

Computational design based on agents system combined with handmade fabrication around object oriented paradigm.

tools: processing 

The event was tutored by : Gilles Retsin (kokkugia, AADRL), Isaie Bloch ( Eragatory, Die Angewandte) and Corneel Cannaerts (MMLAB). Invited lecturer and juror -Jose Sanchez (Biothing, The Bartlett).

http://mediamateriality.tumblr.com/

09.2012, Ghent, Belgium

virtual actual mariasni